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my crap attempt at openGL #1
made this on the train yesterday Tongue
Code:
#include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC); void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC); int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int iCmdShow) { WNDCLASS wc; HWND hWnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; wc.style = CS_OWNDC; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInstance; wc.hIcon = LoadIcon (NULL, IDI_APPLICATION); wc.hCursor = LoadCursor (NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = "GLSample"; RegisterClass (&wc); hWnd = CreateWindow ( WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE, 0, 0, 400, 400, NULL, NULL, hInstance, NULL); EnableOpenGL (hWnd, &hDC, &hRC); while (!bQuit) { if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage (&msg); DispatchMessage (&msg); } } else { glClearColor (0.0f, 0.0f, 0.0f, 0.0f); glClear (GL_COLOR_BUFFER_BIT); glPushMatrix (); glRotatef (theta, 0.0f, 0.0f, 1.0f); glBegin (GL_TRIANGLES); glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f); glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f); glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f); glEnd (); glPopMatrix (); SwapBuffers (hDC); theta += 1.0f; Sleep (1); } } DisableOpenGL (hWnd, hDC, hRC); DestroyWindow (hWnd); return msg.wParam; } LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: return 0; case WM_CLOSE: PostQuitMessage (0); return 0; case WM_DESTROY: return 0; case WM_KEYDOWN: switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); return 0; } return 0; default: return DefWindowProc (hWnd, message, wParam, lParam); } } void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; *hDC = GetDC (hWnd); ZeroMemory (&pfd, sizeof (pfd)); pfd.nSize = sizeof (pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat (*hDC, &pfd); SetPixelFormat (*hDC, iFormat, &pfd); *hRC = wglCreateContext( *hDC ); wglMakeCurrent( *hDC, *hRC ); } void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC) { wglMakeCurrent (NULL, NULL); wglDeleteContext (hRC); ReleaseDC (hWnd, hDC); }
enjoy!
It's often the outcasts, the iconoclasts ... those who have the least to lose because they
don't have much in the first place, who feel the new currents and ride them the farthest.

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RE: my crap attempt at openGL #2
This wouldn't even compile. CreateWindow has 11 arguments: http://msdn.microsoft.com/en-us/library/...85%29.aspx (You are missing the first 2). I bet you didn't even write this.
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

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RE: my crap attempt at openGL #3
Wanna see who actually wrote it? http://demochronicles.mccolm.org/Media/D...2/main.cpp (It was nice of you to remove all of the comments.)
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

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RE: my crap attempt at openGL #4
(05-15-2014, 12:34 AM)ArkPhaze Wrote: Wanna see who actually wrote it? http://demochronicles.mccolm.org/Media/D...2/main.cpp (It was nice of you to remove all of the comments.)
It is a sample from the Code::Blocks studio. I just tried messing with it a bit. If this is annoying in any way, my bad. Sorry.
It's often the outcasts, the iconoclasts ... those who have the least to lose because they
don't have much in the first place, who feel the new currents and ride them the farthest.

Reply

RE: my crap attempt at openGL #5
Ahh, I didn't even know that, I don't use Code::Blocks much anymore. No problem, just seemed suspicious that I found something similar, but that explains it.
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]

Reply

RE: my crap attempt at openGL #6
(05-24-2014, 12:33 AM)ArkPhaze Wrote: Ahh, I didn't even know that, I don't use Code::Blocks much anymore. No problem, just seemed suspicious that I found something similar, but that explains it.
Sorry for any trouble!
It's often the outcasts, the iconoclasts ... those who have the least to lose because they
don't have much in the first place, who feel the new currents and ride them the farthest.

Reply







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