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my crap attempt at openGL - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Coding (https://sinister.ly/Forum-Coding) +--- Forum: C, C++, & Obj-C (https://sinister.ly/Forum-C-C-Obj-C) +--- Thread: my crap attempt at openGL (/Thread-my-crap-attempt-at-openGL) |
my crap attempt at openGL - Inori - 05-12-2014 made this on the train yesterday ![]() Code: #include <windows.h>
#include <gl/gl.h>
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam);
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC);
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC);
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int iCmdShow)
{
WNDCLASS wc;
HWND hWnd;
HDC hDC;
HGLRC hRC;
MSG msg;
BOOL bQuit = FALSE;
float theta = 0.0f;
wc.style = CS_OWNDC;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH);
wc.lpszMenuName = NULL;
wc.lpszClassName = "GLSample";
RegisterClass (&wc);
hWnd = CreateWindow (
WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
0, 0, 400, 400,
NULL, NULL, hInstance, NULL);
EnableOpenGL (hWnd, &hDC, &hRC);
while (!bQuit)
{
if (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
bQuit = TRUE;
}
else
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
else
{
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
glPushMatrix ();
glRotatef (theta, 0.0f, 0.0f, 1.0f);
glBegin (GL_TRIANGLES);
glColor3f (1.0f, 0.0f, 0.0f); glVertex2f (0.0f, 1.0f);
glColor3f (0.0f, 1.0f, 0.0f); glVertex2f (0.87f, -0.5f);
glColor3f (0.0f, 0.0f, 1.0f); glVertex2f (-0.87f, -0.5f);
glEnd ();
glPopMatrix ();
SwapBuffers (hDC);
theta += 1.0f;
Sleep (1);
}
}
DisableOpenGL (hWnd, hDC, hRC);
DestroyWindow (hWnd);
return msg.wParam;
}
LRESULT CALLBACK WndProc (HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
return 0;
case WM_CLOSE:
PostQuitMessage (0);
return 0;
case WM_DESTROY:
return 0;
case WM_KEYDOWN:
switch (wParam)
{
case VK_ESCAPE:
PostQuitMessage(0);
return 0;
}
return 0;
default:
return DefWindowProc (hWnd, message, wParam, lParam);
}
}
void EnableOpenGL (HWND hWnd, HDC *hDC, HGLRC *hRC)
{
PIXELFORMATDESCRIPTOR pfd;
int iFormat;
*hDC = GetDC (hWnd);
ZeroMemory (&pfd, sizeof (pfd));
pfd.nSize = sizeof (pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cDepthBits = 16;
pfd.iLayerType = PFD_MAIN_PLANE;
iFormat = ChoosePixelFormat (*hDC, &pfd);
SetPixelFormat (*hDC, iFormat, &pfd);
*hRC = wglCreateContext( *hDC );
wglMakeCurrent( *hDC, *hRC );
}
void DisableOpenGL (HWND hWnd, HDC hDC, HGLRC hRC)
{
wglMakeCurrent (NULL, NULL);
wglDeleteContext (hRC);
ReleaseDC (hWnd, hDC);
}RE: my crap attempt at openGL - ArkPhaze - 05-15-2014 This wouldn't even compile. CreateWindow has 11 arguments: http://msdn.microsoft.com/en-us/library/windows/desktop/ms632679%28v=vs.85%29.aspx (You are missing the first 2). I bet you didn't even write this. RE: my crap attempt at openGL - ArkPhaze - 05-15-2014 Wanna see who actually wrote it? http://demochronicles.mccolm.org/Media/Downloads/SourceCode/ArticleSource/2/main.cpp (It was nice of you to remove all of the comments.) RE: my crap attempt at openGL - Inori - 05-15-2014 (05-15-2014, 12:34 AM)ArkPhaze Wrote: Wanna see who actually wrote it? http://demochronicles.mccolm.org/Media/Downloads/SourceCode/ArticleSource/2/main.cpp (It was nice of you to remove all of the comments.)It is a sample from the Code::Blocks studio. I just tried messing with it a bit. If this is annoying in any way, my bad. Sorry. RE: my crap attempt at openGL - ArkPhaze - 05-24-2014 Ahh, I didn't even know that, I don't use Code::Blocks much anymore. No problem, just seemed suspicious that I found something similar, but that explains it. RE: my crap attempt at openGL - Inori - 05-24-2014 (05-24-2014, 12:33 AM)ArkPhaze Wrote: Ahh, I didn't even know that, I don't use Code::Blocks much anymore. No problem, just seemed suspicious that I found something similar, but that explains it.Sorry for any trouble! |