Thirteen Years of Service
Posts: 3,029
Threads: 178
RE: Official Garry's Mod Server (DarkRP) - Suggestions 12-03-2015, 11:11 PM
#2
Eh I don't believe Wiremod should be added, could possibly make bases way more complicated to raid than necessary than required. I think fading doors would suffice.
Some of my personal suggestions:
-Dedicated Hitman job, I believe Mob boss should just be in charge of running the gang and not also a hitman.
-Change Mob boss name to gang leader (or something along those lines), could leave the option for another criminal branch to open up that has a hold on gambling later down the line when we have an active community.
-Mercenary/PMC member + possibly leader job, would be able to be hired by all sorts of players, gun dealers and drug dealers as personal guards, gangsters (and maybe police) as raiding aids, and could have their own company
That's all I have for the moment, will add more as I come up with them.
(This post was last modified: 12-03-2015, 11:23 PM by Nyx.)
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Thirteen Years of Service
Posts: 456
Threads: 20
RE: Official Garry's Mod Server (DarkRP) - Suggestions 12-08-2015, 07:47 PM
#8
I have a few suggestions for QOL updates. To add to the RP side of the server I always enjoyed building legitimate shops. Also Hobo building is always fun
-Stacker mod: QOL, Helps building
-Fading Doors: Bases, QOL. Adds another dynamic to the game.
-Precision Tool: QOL, building.
-Wiremod?: Debateable. I don't mind it but a lot of people hate in DarkRP. Takes a lot of admin config to make it usable and unabusable.
TTTEEEXXXAAASSS
![[Image: cdb723621852c30db3f11ea7e179d595.png]](http://i.gyazo.com/cdb723621852c30db3f11ea7e179d595.png)
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Thirteen Years of Service
Posts: 3,029
Threads: 178
RE: Official Garry's Mod Server (DarkRP) - Suggestions 12-09-2015, 03:37 AM
#10
Can we for the love of god get rid of spawn fees for vehicles, or atleast reduce it to like 100$? 1000$ is so much money just to spawn in a vehicle.
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