![]() |
|
Official Garry's Mod Server (DarkRP) - Suggestions - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Gaming (https://sinister.ly/Forum-Gaming) +--- Forum: PC Gaming (https://sinister.ly/Forum-PC-Gaming) +--- Thread: Official Garry's Mod Server (DarkRP) - Suggestions (/Thread-Official-Garry-s-Mod-Server-DarkRP-Suggestions) |
Official Garry's Mod Server (DarkRP) - Suggestions - Oni - 12-01-2015 Taking suggestions for the brand new DarkRP server, mentioned here: https://www.sinister.ly/Thread-Official-Garry-s-Mod-Server-DarkRP So far these things have been suggested:
RE: Official Garry's Mod Server (DarkRP) - Suggestions - Nyx - 12-03-2015 Eh I don't believe Wiremod should be added, could possibly make bases way more complicated to raid than necessary than required. I think fading doors would suffice. Some of my personal suggestions: -Dedicated Hitman job, I believe Mob boss should just be in charge of running the gang and not also a hitman. -Change Mob boss name to gang leader (or something along those lines), could leave the option for another criminal branch to open up that has a hold on gambling later down the line when we have an active community. -Mercenary/PMC member + possibly leader job, would be able to be hired by all sorts of players, gun dealers and drug dealers as personal guards, gangsters (and maybe police) as raiding aids, and could have their own company That's all I have for the moment, will add more as I come up with them. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Oni - 12-04-2015 (12-03-2015, 11:11 PM)Tarew Wrote: Eh I don't believe Wiremod should be added, could possibly make bases way more complicated to raid than necessary than required. I think fading doors would suffice. I mean, I enjoyed using Wiremod the past ~1700 hours I played Garry's Mod. I've also come to the conclusion it's not really something a DarkRP server needs. It's listed at the top of the thread, so it's obviously still open for discussion. RE: Official Garry's Mod Server (DarkRP) - Suggestions - krozy - 12-06-2015 A F4 Menu command for selling all the doors you own. It may ruin the "realistic" experience but it makes things a helluva lot easier if you're aiming to sell doors at a given moment without having to travel all the way or even if you're ceasing to base with someone but can't access the base. Also, an organizations system: https://scriptfodder.com/scripts/view/393 - Would allow for a more entertaining group experience due to a group bank, group chat, etc. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Oni - 12-06-2015 (12-03-2015, 11:11 PM)Tarew Wrote: Eh I don't believe Wiremod should be added, could possibly make bases way more complicated to raid than necessary than required. I think fading doors would suffice. Mercenary is a good job idea, actually. Might make hitmen a thing, too. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Nyx - 12-06-2015 (12-06-2015, 05:30 AM)krozy Wrote: A F4 Menu command for selling all the doors you own. It may ruin the "realistic" experience but it makes things a helluva lot easier if you're aiming to sell doors at a given moment without having to travel all the way or even if you're ceasing to base with someone but can't access the base. Really like this Organization system. @Oni what do you think? RE: Official Garry's Mod Server (DarkRP) - Suggestions - Oni - 12-08-2015 Added some vehicle-related stuff (damage/repair/passengers). People in vehicles are no longer invulnerable. (12-06-2015, 10:55 PM)Tarew Wrote: Really like this Organization system. @Oni what do you think? I'll probably add it when we have enough people for any to exist. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Fury - 12-08-2015 I have a few suggestions for QOL updates. To add to the RP side of the server I always enjoyed building legitimate shops. Also Hobo building is always fun -Stacker mod: QOL, Helps building -Fading Doors: Bases, QOL. Adds another dynamic to the game. -Precision Tool: QOL, building. -Wiremod?: Debateable. I don't mind it but a lot of people hate in DarkRP. Takes a lot of admin config to make it usable and unabusable. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Satan - 12-09-2015 (12-08-2015, 01:34 AM)Oni Wrote: Added some vehicle-related stuff (damage/repair/passengers). People in vehicles are no longer invulnerable. I don't think people in vehicles were ever invulnerable, unless they were from guns. When you had first added it, I crashed the car and took damage. You also killed me by tossing me around in it. RE: Official Garry's Mod Server (DarkRP) - Suggestions - Nyx - 12-09-2015 Can we for the love of god get rid of spawn fees for vehicles, or atleast reduce it to like 100$? 1000$ is so much money just to spawn in a vehicle. |