(05-14-2016, 08:48 PM)Jebusfathead Wrote: That's still not 100% true, people who might do graphics for fun would most likely be really put off by some harsh critics who are putting their subjective thoughts into 'objective' criticism.
Then as I said, then will need to note in their original post in their showcase thread that they do not want constructive feedback. As there is no other way to know, unless you are a mind reader. If they do not want to be criticized, then they shouldn't, but if they don't inform someone that they don't want to be criticized then they cannot be bad for being criticized.
(05-14-2016, 08:50 PM)Redsin Wrote: That's a horrible comparison. An awards pack is a man working on something to provide for somebody upon requested, which the customer knows that he's going to pay for something. (Not in this matter, referring to any other matter - related to charging on "small things".) And picking up a wallet is something completely else.
You need to give better examples next time, because that's so a different scenario.
So if I make a black circle in Photoshop, does that justify charging 500$ for it of a random buyer? No. (And I can guarantee you that the majority would see it the same way, as no one would buy it.) Its the same with the example I used. If a person agrees to pay before the service has been met, such as in the case of a shop then they have agreed on that. (That being said, the seller can still say they want payment first and still give it for free afterwards.) However, if someone makes something randomly that took them 10 seconds to make, with no effort put into it, then charging for it is not justified. Lets take another example. (As I am not the only who thinks like this these days.)
Bethesda released a "Horse armor" pack back in the days for Oblivion, people became furious when they realized that they had bought something that should've been free. The content, the work wasn't worth money. It simply had no effort to it. A little while ago when "The Witcher III" released the studio behind it said they'd release a bunch of DLC. People assumed they had to sell their house to have enough cash for it, the studio then informed that all the DLC expect two were going to be free.
Their reason? Simple. They stated that something that only take a tiny bit of time, with no real effort in it shouldn't be charged for. It isn't justified. But the two remaining DLCs that were large, waste and took months to make, they said it was justified to charge for those as it took effort and time to create unlike the others. The trend of "charging for every little thing" when overboard a few years ago, and have gotten worse with the years. Back when I started with graphical art and design, people were making forum tags for free as it only took a couple of minutes.
Now I see the same types of tags being sold for 20-50 US dollars. Requiring the same amount of work, the same amount of effort as the older ones. Which was next to none. Another prime example as I used earlier would be DLCs for games. Not all are worthy of a price, which is why studios release them for free. They cannot justify a price for it.