Nine Years of Service
Posts: 145
Threads: 30
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 05-22-2019, 05:59 PM
#1
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
(This post was last modified: 11-01-2023, 06:41 AM by Confidential.)
•
Twelve Years of Service
Posts: 271
Threads: 17
RE: [Release] [SIMPLE] Exploit/Cheat Exception Handler 05-25-2019, 07:04 AM
#2
Your demonstration and example of exceptions is off. You would only see that if whatever library you were using threw the appropriate exception for that kind of error. You can't really "test" C++ code like this. This isn't .NET where there is a base exception type for everything.
(This post was last modified: 05-25-2019, 07:04 AM by 0xDEAD10CC.)
•
Seven Years of Service
Posts: 19
Threads: 9
RE: [Release] [SIMPLE] Exploit/Cheat Exception Handler 06-28-2019, 04:24 PM
#3
Doesn't g++ already tell you if you have errors?
•