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[OpenSource] iGreed 2 (iOS strategy game) filter_list
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RE: [OpenSource] iGreed 2 (iOS strategy game) #8
(02-24-2018, 11:37 PM)Ender Wrote:
(02-24-2018, 10:14 PM)phyrrus9 Wrote:
(02-12-2018, 07:25 AM)Ender Wrote: 1. Grids look nicer than a console look (if you want to be a mobile app, be one... if you want to be a terminal program, then do it... but choose one).  I mean like have one number per square in a grid
I don't see how a grid would look any different. It's a fixed font that's always aligned. It's a grid save for the lines that separate the cells, there just simply isn't the screen resolution for that, game play would be seriously impacted if those were added. the original iGreed had that issue.

(02-12-2018, 07:25 AM)Ender Wrote: 2. I'm not sure what to say in specific aside from that it's not great.  I guess that was useless though.

The UI isn't the point, it's just a basic control system. I stuck with the game pad like controls because in the original I used gestures and my god those were so terrible I refused to even test the app.

Looking back at it now, I don't see how a grid would fit, but I'm gonna suggest using a different color scheme.

The controls are fine, maybe replace the letters with arrows. (Especially since not all of us use QWERTY)
The instruction page colors are terrible though.

What color scheme would you suggest?

The controls aren't keyboard dependent, they're cardinal directions (N=north, NE=north east, etc).

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RE: [OpenSource] iGreed 2 (iOS strategy game) - by phyrrus9 - 02-24-2018, 11:45 PM



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