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filter_list [OpenSource] iGreed 2 (iOS strategy game)
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[OpenSource] iGreed 2 (iOS strategy game) #1
So, last night I decided to make an open source iOS strategy game very closely resembling the old Linux game Greed. If you have an iPhone (or an iOS simulator), go pull down my code and play it, it's addictive.

Here are some screenshots (from iOS simulator) taken during gameplay:

Instructions
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[Image: kZ3AAXE.png]

Game board
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Cheat mode activated (shows possible moves)
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Partial game play
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Moment I realized I fucked up

High score button appears in red when no moves are left
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Entering name for high scores
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Score leaderboard
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[Image: UVaR8l1.png]


Please let me know what you think. Do you like it? Have you played the original game? Have any input on what I should change or add?

Source code can be found at https://github.com/phyrrus9/iGreed2

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RE: [OpenSource] iGreed 2 (iOS strategy game) #2
Pretty neat. It might be nice to have the numbers rendered in a grid or something to make it look a bit nicer... Actually, the UI in general could be a bit more polished.

If this ever gets published, Game Center support for high scores would be nice.
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[Image: lsreya.gif]

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RE: [OpenSource] iGreed 2 (iOS strategy game) #3
(02-11-2018, 10:17 AM)Ender Wrote: Pretty neat. It might be nice to have the numbers rendered in a grid or something to make it look a bit nicer... Actually, the UI in general could be a bit more polished.

If this ever gets published, Game Center support for high scores would be nice.

How do you mean rendered in a grid? It's currently rendered in a text view with a fixed width font and careful control over the size to simulate it being rendered on a console screen like the original game was.

UI is a prototype, and im very open to suggestions

Game center is actually something I considered doing, but wasn't sure if it was practical. Do people even use game center? Does it matter that every level is different (they're random), etc...

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RE: [OpenSource] iGreed 2 (iOS strategy game) #4
That code was too much for my late-night brain to process. Looks kinda fun, though.
"If you’re the smartest person in the room, you’re in the wrong room."

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RE: [OpenSource] iGreed 2 (iOS strategy game) #5
(02-11-2018, 09:47 PM)phyrrus9 Wrote:
(02-11-2018, 10:17 AM)Ender Wrote: Pretty neat.  It might be nice to have the numbers rendered in a grid or something to make it look a bit nicer... Actually, the UI in general could be a bit more polished.

If this ever gets published, Game Center support for high scores would be nice.

How do you mean rendered in a grid? It's currently rendered in a text view with a fixed width font and careful control over the size to simulate it being rendered on a console screen like the original game was.

UI is a prototype, and im very open to suggestions

Game center is actually something I considered doing, but wasn't sure if it was practical. Do people even use game center? Does it matter that every level is different (they're random), etc...

1. Grids look nicer than a console look (if you want to be a mobile app, be one... if you want to be a terminal program, then do it... but choose one). I mean like have one number per square in a grid
2. I'm not sure what to say in specific aside from that it's not great. I guess that was useless though.
3. Yes, and yes
(This post was last modified: 02-12-2018, 07:26 AM by Ender.)
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[Image: lsreya.gif]

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