RE: 3D Terrain Engine with Perlin Noise in Processing 08-19-2016, 12:46 AM #2
(08-19-2016, 12:27 AM)Ao- Wrote: First off, I'm going to continue to stress how awesome this environment is. 3D rendering is a piece of cake, graphics in general as easy as hell, and it's the simplest thing on earth to debug when things don't work. Anyway, onto this.
Spoiler: source
Code:
int cols,rows,scl=20;
float[][] terrain;
float fly=0;