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3D Terrain Engine with Perlin Noise in Processing - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Coding (https://sinister.ly/Forum-Coding) +--- Forum: Java, JVM, & JRE (https://sinister.ly/Forum-Java-JVM-JRE) +--- Thread: 3D Terrain Engine with Perlin Noise in Processing (/Thread-3D-Terrain-Engine-with-Perlin-Noise-in-Processing) |
3D Terrain Engine with Perlin Noise in Processing - Inori - 08-19-2016 First off, I'm going to continue to stress how awesome this environment is. 3D rendering is a piece of cake, graphics in general as easy as hell, and it's the simplest thing on earth to debug when things don't work. Anyway, onto this. Spoiler: sourceCode: int cols,rows,scl=20;
float[][] terrain;
float fly=0;
int varHeight=70;
void setup(){
size(800,500,P3D);
cols=round(width*3/scl);
rows=round(height*2/scl);
terrain=new float[cols][rows];
}
void updateTopograph(){
float yOff=fly;
for(int y=0;y<rows-1;y++){
float xOff=0;
for(int x=0;x<cols;x++){
terrain[x][y]=map(noise(xOff,yOff),0,1,-varHeight,varHeight);
xOff+=0.1;
}
yOff+=0.1;
}
fly-=0.05;
}
void drawMap(){
fill(0,150,0);
translate(width/2,height/2);
rotateX(PI/2.5);
translate(-width*1.25,-height*1.25);
for(int y=0;y<rows-1;y++){
beginShape(TRIANGLE_STRIP);
for(int x=0;x<cols;x++){
vertex(x*scl,y*scl,terrain[x][y]);
vertex(x*scl,(y+1)*scl,terrain[x][y+1]);
}
endShape();
}
}
void draw(){
background(0,115,255);
lights();
updateTopograph();
drawMap();
}Screencap: ![]() Download Processing: https://processing.org/download/?processing RE: 3D Terrain Engine with Perlin Noise in Processing - Throwiee - 08-19-2016 (08-19-2016, 12:27 AM)Ao- Wrote: First off, I'm going to continue to stress how awesome this environment is. 3D rendering is a piece of cake, graphics in general as easy as hell, and it's the simplest thing on earth to debug when things don't work. Anyway, onto this. That is really good. I like this! RE: 3D Terrain Engine with Perlin Noise in Processing - Wildfire - 08-19-2016 I can't even tell if you're being sarcastic or not ![]() It is really interesting that you managed 3D in Java though, that kind of stuff has always scared me away. RE: 3D Terrain Engine with Perlin Noise in Processing - Inori - 08-19-2016 (08-19-2016, 01:33 AM)Axi Wrote: I can't even tell if you're being sarcastic or not I normally abhor Java, but I love Processing. |