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Official Garry's Mod Server (DarkRP) - Suggestions filter_list
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #31
(12-20-2015, 04:36 PM)krozy Wrote: We buffed the level up system along with this nerf and it takes around 100 cycles of a full 3500 set up to be max level. However, unlike printers, this level system is a permanent "level" and does not go away after destruction.

That, and 100 cycles isn't that much.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #32
(12-20-2015, 04:36 PM)Oni Wrote: I think you're the only one arguing this. @krozy and I made a lot last night.

I encouraged further nerfing, which you and I talked about one night.

My suggestion: Complete and comprehensive list of rules.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #33
(12-20-2015, 05:48 PM)Satan Wrote: I encouraged further nerfing, which you and I talked about one night.

My suggestion: Complete and comprehensive list of rules.

What rules are we missing? I can only add what is suggested. Tongue
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #34
(12-20-2015, 05:48 PM)Satan Wrote: I encouraged further nerfing, which you and I talked about one night.

My suggestion: Complete and comprehensive list of rules.

If you're talking further nerfing of drugs then you clearly have not played on the server enough to understand its current state.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #35
(12-20-2015, 05:48 PM)Satan Wrote: My suggestion: Complete and comprehensive list of rules.
I'd like you to stop being a faggot who uses irregardless, regardless is the correct phase and not to mention you're a butthurt pussy boi

I also agree, I would like to know the rules before I join the server and it would be cool to see some screenshots of the server too, maybe a small recorded video?
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #36
(12-20-2015, 06:38 PM)krozy Wrote: If you're talking further nerfing of drugs then you clearly have not played on the server enough to understand its current state.

Or you weren't there for the conversation Oni and I had, and couldn't know I meant needing the entire system, including costs, to bring it more in line with real world costs/prices.

To which he stated he didn't know the real world costs of production, which is fair enough.

Not to mentions its very local market irl anyways.

I felt that both the cost to begin and the profit gained is far too exponential. Also, $80 for mushroom spores lolol


@Oni a list of what is legal, what isn't, what police can oversee and call judgement arrest etc for, what classes can do what, when it is okay to kill someone, when its rdm, etc.

Right now rules just seem to be made up as its going along, usually to the benefit of one or more individuals.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #37
(12-20-2015, 07:04 PM)Satan Wrote: Or you weren't there for the conversation Oni and I had, and couldn't know I meant needing the entire system, including costs, to bring it more in line with real world costs/prices.

To which he stated he didn't know the real world costs of production, which is fair enough.

Not to mentions its very local market irl anyways.

I felt that both the cost to begin and the profit gained is far too exponential. Also, $80 for mushroom spores lolol

My post says if you're talking about nerfing drugs further, which implies you want to make drugs less effective [according to the actual definition of nerf].

I agree with your post otherwise that a more realistic system would be very interesting but at some point or another, we'd probably have to agree that it could turn unbalanced if there weren't any minimal changes.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #38
(12-20-2015, 07:18 PM)krozy Wrote: My post says if you're talking about nerfing drugs further, which implies you want to make drugs less effective [according to the actual definition of nerf].

I agree with your post otherwise that a more realistic system would be very interesting but at some point or another, we'd probably have to agree that it could turn unbalanced if there weren't any minimal changes.

The system itself is unbalanced as is, and will likely be changed several times over before its good. As with almost all games, finding the balance always requires change, then some fine tuning.

& only certain drugs right now are nerbatted I've noticed, unless this was changed yesterday. The cost stayed the same though, which can make certain drugs, when you aren't levelled enough, cost money to make more than you can profit with *cough mdma cough cough*.

Plus, Oni had talked about how he could afford the nicest car on server after two days if he wanted.

Bringing everything down could bring the profit per produce up slightly, and not load everyone with tons of cash.

Another Suggestion: don't have the drug buyer and seller right next to the police station.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #39
(12-20-2015, 07:28 PM)Satan Wrote: The system itself is unbalanced as is, and will likely be changed several times over before its good. As with almost all games, finding the balance always requires change, then some fine tuning.

& only certain drugs right now are nerbatted I've noticed, unless this was changed yesterday. The cost stayed the same though, which can make certain drugs, when you aren't levelled enough, cost money to make more than you can profit with MDMA.

Plus, Oni had talked about how he could afford the nicest car on server after two days if he wanted.

Bringing everything down could bring the profit per produce up slightly, and not load everyone with tons of cash.

Another Suggestion: don't have the drug buyer and seller right next to the police station.

FTFY - This is a forum, retarded coughing not required.

I agree, it should be somewhere random if that's possible? Maybe get a message saying where the buyer / dealer will be ?
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #40
(12-20-2015, 07:28 PM)Satan Wrote: The system itself is unbalanced as is, and will likely be changed several times over before its good. As with almost all games, finding the balance always requires change, then some fine tuning.

& only certain drugs right now are nerbatted I've noticed, unless this was changed yesterday. The cost stayed the same though, which can make certain drugs, when you aren't levelled enough, cost money to make more than you can profit with *cough mdma cough cough*.

Plus, Oni had talked about how he could afford the nicest car on server after two days if he wanted.

Bringing everything down could bring the profit per produce up slightly, and not load everyone with tons of cash.

Another Suggestion: don't have the drug buyer and seller right next to the police station.

This post went from drugs to cars. I'm going to cut off a huge chunk of this message and only reply to that.

(12-20-2015, 07:28 PM)Satan Wrote: & only certain drugs right now are nerbatted I've noticed, unless this was changed yesterday. The cost stayed the same though, which can make certain drugs, when you aren't levelled enough, cost money to make more than you can profit with *cough mdma cough cough*.
All drugs in GDrugs are designed to be balanced. However, an experienced user can make more profit. Unless we see this becoming an incredibly huge issue, I honestly do not see a problem with the drug system as is.

Source: https://scriptfodder.com/scripts/view/1823

(12-20-2015, 07:28 PM)Satan Wrote: Plus, Oni had talked about how he could afford the nicest car on server after two days if he wanted.
Right now, the server's in a point of being new and activity isn't exactly the highest. For Oni, farming on this server is incredibly easy due to no competition. When we get an actual playerbase that consistently farms, we'll look into that. However, every time there's been a bunch of players on, farming is not the easiest.
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