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Official Garry's Mod Server (DarkRP) - Suggestions filter_list
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #11
(12-08-2015, 07:47 PM)Fury Wrote: I have a few suggestions for QOL updates. To add to the RP side of the server I always enjoyed building legitimate shops. Also Hobo building is always fun

-Stacker mod: QOL, Helps building
-Fading Doors: Bases, QOL. Adds another dynamic to the game.
-Precision Tool: QOL, building.

-Wiremod?: Debateable. I don't mind it but a lot of people hate in DarkRP. Takes a lot of admin config to make it usable and unabusable.
+1 this makes life easier

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #12
(12-08-2015, 07:47 PM)Fury Wrote: I have a few suggestions for QOL updates. To add to the RP side of the server I always enjoyed building legitimate shops. Also Hobo building is always fun

-Stacker mod: QOL, Helps building
-Fading Doors: Bases, QOL. Adds another dynamic to the game.
-Precision Tool: QOL, building.

-Wiremod?: Debateable. I don't mind it but a lot of people hate in DarkRP. Takes a lot of admin config to make it usable and unabusable.

Added Stacker and Precision tool. Both Wiremod and Fading Doors are debatable.
[Image: 7ajmN5P.jpg]

Telegram: Oni_SL (Link)

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #13
(12-09-2015, 05:32 AM)Oni Wrote: Added Stacker and Precision tool. Both Wiremod and Fading Doors are debatable.

I still vote Fading Doors in. Would make base building easier. Also black market dealers could sell the keypad crackers.

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #14
Add terrorist group and terrosit leader. They counter the cop force and are the only people who can raid the pd. terrorist can be weapon checked on sight.

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #15
(12-09-2015, 03:37 AM)Tarew Wrote: Can we for the love of god get rid of spawn fees for vehicles, or atleast reduce it to like 100$? 1000$ is so much money just to spawn in a vehicle.

The spawn fee makes it so people don't drive recklessly.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #16
(12-09-2015, 04:24 PM)Oni Wrote: The spawn fee makes it so people don't drive recklessly.

Still 1000$ is so pricey when it adds up over time. Not all players can afford a price like that when they play often and like to use their car often.

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #17
Added ATMS, organizations, emergency vehicle sirens/etcetera, and the (much requested) Fading Door tool.

(12-09-2015, 09:07 PM)Tarew Wrote: Still 1000$ is so pricey when it adds up over time. Not all players can afford a price like that when they play often and like to use their car often.

Not removing spawn fee.
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #18
(12-09-2015, 02:10 PM)Alex Wrote: Add terrorist group and terrosit leader. They counter the cop force and are the only people who can raid the pd. terrorist can be weapon checked on sight.

Not only people who can raid the PD, then mob boss having arrest baton is pointless. Otherwise, I'm in agreement.

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RE: Official Garry's Mod Server (DarkRP) - Suggestions #19
(12-10-2015, 05:39 AM)Tarew Wrote: Not only people who can raid the PD, then mob boss having arrest baton is pointless. Otherwise, I'm in agreement.

I'd be in favor of adding a terrorist class. Should terrorists only be able to attack Civil Protection?

@Skullmeat
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RE: Official Garry's Mod Server (DarkRP) - Suggestions #20
(12-10-2015, 05:22 PM)Oni Wrote: I'd be in favor of adding a terrorist class. Should terrorists only be able to attack Civil Protection?

@Skullmeat

Terrorist is fine, but refrain from giving them any explosives default. Its used to grief way too much. Give them some kind of gun, I guess. Also, they would need to announce an attack, to avoid rdm.
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