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Share your steam - Printable Version

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+--- Thread: Share your steam (/Thread-Share-your-steam)

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RE: Share your steam - samg381 - 01-31-2014

Samg381 but I rarely go on much to play games anymore.


RE: Share your steam - Nyx - 01-31-2014

'gradcore' is my steam, I really only play DayZ. Other than that it is League of Legends or Minecraft, since I don't have any really great games.


RE: Share your steam - Satan - 01-31-2014

http://steamcommunity.com/id/syntimate

But usually never on it, unless the rare occasion when I want to play APB: Reloaded or Saints Row 3


RE: Share your steam - Sergey - 04-14-2014

_snowfall_
But I rarely use steam


RE: Share your steam - Flashwave - 04-14-2014

http://steamcommunity.com/id/julianvdg
i'm pretty much online 24/7


Re: RE: Share your steam - Oni - 04-14-2014

(01-31-2014, 01:54 AM)Satan Wrote: http://steamcommunity.com/id/syntimate

But usually never on it, unless the rare occasion when I want to play APB: Reloaded or Saints Row 3

I used to love APB, before it was pay-to-win.


Re: RE: Share your steam - Satan - 04-14-2014

(04-14-2014, 09:58 PM)Oni Wrote: I used to love APB, before it was pay-to-win.

I know right? I liked it just for the customisations.


Re: RE: Share your steam - Oni - 04-14-2014

(04-14-2014, 09:59 PM)Satan Wrote: I know right? I liked it just for the customisations.

Which, almost no games have now. I wish more games did.


Re: RE: Share your steam - Satan - 04-14-2014

(04-14-2014, 10:03 PM)Oni Wrote: Which, almost no games have now. I wish more games did.

Biggest issue APB had with it is that it allowed people who paid to bump their character files to be super large in size, and for the longest time, it was streamed data for characters rather than cached on the local client. They started to change that as I quit playing it cos of the p2w model taking effect.
But if you had that level of customisation for console games, it would make console games x10 more fun, esp if servers aren't going to be having 50-80 people on them.


RE: Share your steam - Mom - 04-14-2014

(04-14-2014, 10:31 PM)Satan Wrote: Biggest issue APB had with it is that it allowed people who paid to bump their character files to be super large in size, and for the longest time, it was streamed data for characters rather than cached on the local client. They started to change that as I quit playing it cos of the p2w model taking effect.
But if you had that level of customisation for console games, it would make console games x10 more fun, esp if servers aren't going to be having 50-80 people on them.

I've heard about APB and how it's taken the P2W route, but out of curiosity, how exactly is it P2W?
Never played it, just curious.