tiered achievements 07-22-2015, 07:26 PM
#1
There's a lot of cool stuff from camp that I think could be incorporated into SL, so before I leave for another month, I'd like to introduce my idea of a tiered achievement system.
At camp, we have an award system that ranges from 3rds(easy to obtain) to 1sts(goddamn near impossible), with some activities having awards in between (opti award [sailing] is easier than thirds, Saddle Club award [ride] is between 3rds and 2nds, etc).
If you get anything below seconds (ie, there's no formal test), it's announced in the dining hall and your section does a cheer for you. But for Seconds and Firsts, which are called "high class" awards, the head instructor (or co-heads) call you up and give you a speech. This July, after 3 years, I got my seconds in Climbing and both myself and Tess (head climb) cried after she finished the speech. Obviously, it wouldn't be as emotional here. (and yes, I'm aware of the fact that I now sound like a total wimp, but check out this article that the Director wrote explaining what I mean)
What I propose is a list of criteria for certain SL-related stuff (hacking, coding, gaming, gfx, etc..) that members can complete to earn the achievement they're after (obviously, knowledge you can google isn't included).
as demonstrated in my example, 3rds is easy(ish) and the high class awards are harder and have timed challenges (in place of a formal test).
It's just a bit of an idea right now, but I'm hoping that others can build on it and that it takes off.
At camp, we have an award system that ranges from 3rds(easy to obtain) to 1sts(goddamn near impossible), with some activities having awards in between (opti award [sailing] is easier than thirds, Saddle Club award [ride] is between 3rds and 2nds, etc).
If you get anything below seconds (ie, there's no formal test), it's announced in the dining hall and your section does a cheer for you. But for Seconds and Firsts, which are called "high class" awards, the head instructor (or co-heads) call you up and give you a speech. This July, after 3 years, I got my seconds in Climbing and both myself and Tess (head climb) cried after she finished the speech. Obviously, it wouldn't be as emotional here. (and yes, I'm aware of the fact that I now sound like a total wimp, but check out this article that the Director wrote explaining what I mean)
What I propose is a list of criteria for certain SL-related stuff (hacking, coding, gaming, gfx, etc..) that members can complete to earn the achievement they're after (obviously, knowledge you can google isn't included).
Spoiler: example: coding(definitely not final)
3rds:
write a hello world program in 3 languages
write a program that sorts arrays/lists
list 10 methods in any language
write 1 tutorial for any language
2nds:
debug a 200 line program in 20 minutes
write 5 tutorials
be fluent in 2 languages
know the parts of an interpreter
1sts:
refactor a 150 line program to < 80 lines in 1 hour
create a web page utilizing JS, HTML, CSS, and PHP in 45 minutes
write 10 tutorials
know 5 languages fluently
write a hello world program in 3 languages
write a program that sorts arrays/lists
list 10 methods in any language
write 1 tutorial for any language
2nds:
debug a 200 line program in 20 minutes
write 5 tutorials
be fluent in 2 languages
know the parts of an interpreter
1sts:
refactor a 150 line program to < 80 lines in 1 hour
create a web page utilizing JS, HTML, CSS, and PHP in 45 minutes
write 10 tutorials
know 5 languages fluently
as demonstrated in my example, 3rds is easy(ish) and the high class awards are harder and have timed challenges (in place of a formal test).
It's just a bit of an idea right now, but I'm hoping that others can build on it and that it takes off.
It's often the outcasts, the iconoclasts ... those who have the least to lose because they
don't have much in the first place, who feel the new currents and ride them the farthest.
don't have much in the first place, who feel the new currents and ride them the farthest.















![[+]](https://sinister.ly/images/modern/collapse_collapsed.png)














