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Preview - Gladiator management game #1
Hello HC.

I started to code a gladiator management game. The fighting stage is now playable.
You are the left gladiator and have to fight the one on the right side.

[Image: t8s4nnla.png]

I painted all sprites by myself except for the background. I will replace it later with my own painting.

Starting the program:

Extract Gladiator.zip. In Windows run start.bat, in Linux run start.sh.
On MacOS use your terminal and type: java -Djava.library.path=./gladiator_lib/native/macosx -jar gladiator.jar
For Solaris exchange macosx with solaris in the path.

Controls:

You will get into a basic inventory screen which I made for testing. Drag and drop the item you want to the character and press enter to start the fight.

space - attack
lctrl - block
enter - restart fight
arrow keys - walk

Code: https://github.com/katjahahn/Gladiators
LOC: 1439
Download program: http://www.multiupload.nl/NAIK6YST8J

Tell me your impressions.
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

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Preview - Gladiator management game #2
Hello HC.

I started to code a gladiator management game. The fighting stage is now playable.
You are the left gladiator and have to fight the one on the right side.

[Image: t8s4nnla.png]

I painted all sprites by myself except for the background. I will replace it later with my own painting.

Starting the program:

Extract Gladiator.zip. In Windows run start.bat, in Linux run start.sh.
On MacOS use your terminal and type: java -Djava.library.path=./gladiator_lib/native/macosx -jar gladiator.jar
For Solaris exchange macosx with solaris in the path.

Controls:

You will get into a basic inventory screen which I made for testing. Drag and drop the item you want to the character and press enter to start the fight.

space - attack
lctrl - block
enter - restart fight
arrow keys - walk

Code: https://github.com/katjahahn/Gladiators
LOC: 1439
Download program: http://www.multiupload.nl/NAIK6YST8J

Tell me your impressions.
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

Reply

RE: Preview - Gladiator management game #3
Whoa, looks impressive.
Just one thing, are you able to move the 'hits' and 'stamina' to the bottom corner?
It seems so misplaced at the top.
Give it some space from the edge.

Look at these bars at the bottom:
http://bulk.destructoid.com/ul/161432-/PTX-620x.jpg

I hope this helps Smile

Reply

RE: Preview - Gladiator management game #4
Whoa, looks impressive.
Just one thing, are you able to move the 'hits' and 'stamina' to the bottom corner?
It seems so misplaced at the top.
Give it some space from the edge.

Look at these bars at the bottom:
http://bulk.destructoid.com/ul/161432-/PTX-620x.jpg

I hope this helps Smile

Reply

RE: Preview - Gladiator management game #5
Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?
[Image: OilyCostlyEwe.gif]

Reply

RE: Preview - Gladiator management game #6
Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?
[Image: OilyCostlyEwe.gif]

Reply

RE: Preview - Gladiator management game #7
Only 1415 lines of code? You're awesome.

I'll give some feedback as I'll try this later tonight.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

<pseudo-quote>She made them all herself but for the background.</pseudo-quote>



1. in the inventory, if I give my guy an element (say a sword), and then I choose another element of the same type (another sword), the earlier choice doesn't get back in the inventory.

2. I find it too much freezing/slow. It's very hard to play. Edit: nearly impossible.

3. a pause function would be most likely very useful.
My Bitcoin address: 1AtxVsSSG2Z8JfjNy9KNFDUN6haeKr7LiP
Give me money by visiting www.google.com here: http://coin-ads.com/6Ol83U

If you want a Bitcoin URL shortener/advertiser, please, use this referral: http://coin-ads.com/register.php?refid=noize

Reply

RE: Preview - Gladiator management game #8
Only 1415 lines of code? You're awesome.

I'll give some feedback as I'll try this later tonight.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

<pseudo-quote>She made them all herself but for the background.</pseudo-quote>



1. in the inventory, if I give my guy an element (say a sword), and then I choose another element of the same type (another sword), the earlier choice doesn't get back in the inventory.

2. I find it too much freezing/slow. It's very hard to play. Edit: nearly impossible.

3. a pause function would be most likely very useful.
My Bitcoin address: 1AtxVsSSG2Z8JfjNy9KNFDUN6haeKr7LiP
Give me money by visiting www.google.com here: http://coin-ads.com/6Ol83U

If you want a Bitcoin URL shortener/advertiser, please, use this referral: http://coin-ads.com/register.php?refid=noize

Reply

RE: Preview - Gladiator management game #9
(08-10-2013, 02:08 PM)bluedog.tar.gz Wrote: Whoa, looks impressive.
Just one thing, are you able to move the 'hits' and 'stamina' to the bottom corner?
It seems so misplaced at the top.
Give it some space from the edge.

Look at these bars at the bottom:
http://bulk.destructoid.com/ul/161432-/PTX-620x.jpg

I hope this helps Smile

I am able to, but these displays won't stay like this anyway. I am not sure yet how they will look like in the end, but I am thinking about using bars.
Thank you for your feedback.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

I got the background via google, everything else (animations of the character and of all items) was painted by me using the program aseprite.
I will make my own background later.

(08-10-2013, 04:08 PM)noize Wrote: Only 1415 lines of code? You're awesome.

I'll give some feedback as I'll try this later tonight.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

<pseudo-quote>She made them all herself but for the background.</pseudo-quote>



1. in the inventory, if I give my guy an element (say a sword), and then I choose another element of the same type (another sword), the earlier choice doesn't get back in the inventory.

2. I find it too much freezing/slow. It's very hard to play. Edit: nearly impossible.

3. a pause function would be most likely very useful.

noize, here you are again with very valueable feedback. I really apprechiate that.

1. The inventory is still in progress and by now just there to test the various items. I will take care for those things when I implement the management part.

2. I have a report from someone using WindowsXP where the program was slow too and even crashed the system.
So, what OS did you use? I have no freezing at all on Linux. It runs smoothly. I have the feeling it has to do with the native libraries that came with Slick2D.

3. That's right. Thanks, I will put it on my todo list.
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

Reply

RE: Preview - Gladiator management game #10
(08-10-2013, 02:08 PM)bluedog.tar.gz Wrote: Whoa, looks impressive.
Just one thing, are you able to move the 'hits' and 'stamina' to the bottom corner?
It seems so misplaced at the top.
Give it some space from the edge.

Look at these bars at the bottom:
http://bulk.destructoid.com/ul/161432-/PTX-620x.jpg

I hope this helps Smile

I am able to, but these displays won't stay like this anyway. I am not sure yet how they will look like in the end, but I am thinking about using bars.
Thank you for your feedback.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

I got the background via google, everything else (animations of the character and of all items) was painted by me using the program aseprite.
I will make my own background later.

(08-10-2013, 04:08 PM)noize Wrote: Only 1415 lines of code? You're awesome.

I'll give some feedback as I'll try this later tonight.

(08-10-2013, 02:23 PM)Psycho_Coder Wrote: Hello ma'am. Its very good. I played it. I have a question that from where did you collected the images. I could find these kind of resources much. Did you make them by yourself ?

<pseudo-quote>She made them all herself but for the background.</pseudo-quote>



1. in the inventory, if I give my guy an element (say a sword), and then I choose another element of the same type (another sword), the earlier choice doesn't get back in the inventory.

2. I find it too much freezing/slow. It's very hard to play. Edit: nearly impossible.

3. a pause function would be most likely very useful.

noize, here you are again with very valueable feedback. I really apprechiate that.

1. The inventory is still in progress and by now just there to test the various items. I will take care for those things when I implement the management part.

2. I have a report from someone using WindowsXP where the program was slow too and even crashed the system.
So, what OS did you use? I have no freezing at all on Linux. It runs smoothly. I have the feeling it has to do with the native libraries that came with Slick2D.

3. That's right. Thanks, I will put it on my todo list.
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

[Image: 2YpkRjy.png]

Reply







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