(05-14-2016, 08:25 PM)Jebusfathead Wrote: But if you run over people with a truck over and over, they'll just end up not bothering, then you'll just end up with graphic designers who charge so much money and who are absolutely rude and disrespectful and people won't even bother hiring them, cause if anyone spoke to me worse then what I see on here then I'd tell them to shove their graphics up their arse and hope it pays the bills. Some criticism is fine, but when people start criticising other people's base ideal on which they base their work, that's just stupid, it's like saying 'Here draw a circle, no your circle is wrong it's not circley enough' Like, if they want to do something and others think it is good, what right does anyone have to shit all over their work, sure they can criticise it, but shitting on something and calling it criticism is not the right term for it.
If you become a dick because someone were honest with you, then you'd really need to grow up. Face the reality, that well reality is a cruel and honest place to be. That is why we have constructive feedback, to avoid that scenario. You tell people why something is wrong or bad, and tell them on how to improve on that. (Hopefully without directly telling them, as they'll need to learn how to think for themselves too). For the past years I've been criticized by professionals, critics and randoms on a daily basis. The thing I learned is this;
Random people are too kind and un-knowledgeable/un-experienced to give any feedback that is remotely helpful most of the time. However they can be useful to see things from a different view.
Critics are downright honest, and while it hurts like a truck at times, it is the most efficient way to improve. The reason is that they are being honest in the most graphic way to make sure you understood them in every possible way. They often have experience and knowledge to share as well, along with offering an alternative view.
Professionals are a mixed bag, as some are terrible at criticism as they tend to be too afraid that people will look down at them afterwards, that or they are all high and mighty, which just means they'll give shallow reasons for their comments and/or no reason at all. Though as I said, they could be a mixed bag and fill the same role as a critic.
In design, ideal plays a big role in the work. You should be able to explain what your thought was, how you used that thought to make the final product and so on. Furthermore, unlike art, in design the person at the other end (the one getting it) has to understand your ideal. If you fail to do that, then your design has failed to do its job. (This is the reason most people instantly see red as a "bad color" or a "warning". It is also the reason why we don't question that a "X" means close for example. Its become an understandable trait.)
(05-14-2016, 08:33 PM)Red Wrote: I don't see how these are better than @@10 i actually think these are ugly. I don't get why some of them have white lines and the others don't either. If they were buttons they would be on a cheap second hand toy.
There isn't a single pixel of pure white on either of these. They all have the same highlights.
(05-14-2016, 08:34 PM)BubbleBoy Wrote: And also, I've done so many things for free it's not even funny. And for things like animated sigs, thread designs, logos, I charge waaaay to little. Hell, I even sold a pack of like 6 userbars for like $15. There's nothing wrong with wanting some money for your work.
15$ is a fitting price for 6 userbars, nowhere is that "far too little". On an international level, its a fair price for the work. I never said it was anything wrong with charging, as long as it is justified. 20 seconds of work that require no skill or soul put into it isn't justified.