(06-14-2016, 08:13 PM)Oni Wrote: (06-14-2016, 06:01 PM)BurritoBeans Wrote: Have I ever played Smash competitively? Nope, I suck too much, level 8 or 9 AI is the best I can do and then real people whoop me every game (Just like Quake 3, UT, Counter Strike, etc. lol). I do know there's a pretty large Smash following around here, we had eight people who would play it on their 3DS to/from school, and every gaming convention that isn't tabletop related will have a tournament for either the latest one, Brawl w/Project M loaded in, or Melee, and you see lots of people with it on their 3DS.
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With the whole "Fighting game or no" debate, do I think it's a fighting game in the style of traditional fighting games? Nope. But do I classify it as one? Yeah, I kinda do. When I think Fighting Game, I think Street Fighter, Mortal Kombat, Tekken, Soul Calibur, Samurai Showdown, etc. where it's a 1 on 1 with a 2D or 3D arena/ring/whatever and your whole goal is to take the opponent down. When I think Smash, I think myself and four friends sitting around the N64 or Gamecube or Wii or Wii U with controllers all having fun trying to knock each-other off the ring. I figure it's similar because you have two or more opponents fighting each-other in an arena, trying to get rid of the other and win the round. That's where it stops for me though, as you do it in a whole different way than traditionally, by trying to launch them off the arena, and stuff like weapons and all that are introduced in the middle of a round instead of something like The Last Blade or Samurai Showdown where weapons are a character feature. In the end, I don't think the game was intended to be played as a tournament fighter at first, but it still has the core mechanics of a fighter and is played pretty seriously, I mean it has a spot at Evo, right? It's just generally played as a party game for me so that's what I'm used to calling it.
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You're suggesting it could be less of a tournament fighter because of:- More than 2 player slots.
- Launching to kill.
- Weapons being introduced early.
- Weapons being character-specific.
I'd say those characteristics make it unique or more interesting for multiplayer.
Alright, so I will say that stuff does make it neat for multiplayer, but I think some stuff I didn't get across right.
More than 2 slots - Yeah that's cool for co-op with friends, I love being able to have everyone around instead of being limited to the two sticks on the control panel for the arcade machine, or usual two controllers. The reason I say it's not good for a tournament fighter is well, if you watch some of that pro-level Smash stuff, it's 1 v 1 all the time.
Launching to Kill - This is just why it's a non-standard fighter, it's a different way of a KO
Weapons being thrown around - Yep, that's good for multiplayer stuff, but again with tournaments - When did a serious Smash tournament run items?
Weapons for characters - This is perfectly fine, and multiple fighters played in tournaments have it. Soul Calibur, Last Blade, Samuari Showdown, BlazBlue, and some of the Mortal Kombat games have these, and they don't really make a difference so it's fine.
So really, you're right - this stuff does make it more interesting for multiplayer. The only reasons I don't consider it as much of a tournament fighter with the weapons being added in early and 2+ players per match is that well, when was the last time a serious smash tournament had items on and they ran 3+ players in a match? I've just never seen it, that's all.