RE: ArkBlast Countdown - Console Game 04-01-2013, 07:58 AM
#27
Update: Just got into decoding compressed sound formats so I can play them from Streams in managed methods in the .NET framework. Everything is working well and I already have a unique and paid for sound set. Sound is working... I didn't want to have to deal with wav files...
Update: I've also written full classes now for loading and creating/loading the levels and instantiating properties for gameplay.
Update: I've also written full classes now for loading and creating/loading the levels and instantiating properties for gameplay.
ArkPhaze
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]
"Object oriented way to get rich? Inheritance"
Getting Started: C/C++ | Common Mistakes
[ Assembly / C++ / .NET / Haskell / J Programmer ]
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