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ArkBlast Countdown - Console Game - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Coding (https://sinister.ly/Forum-Coding) +--- Forum: Visual Basic & .NET Framework (https://sinister.ly/Forum-Visual-Basic-NET-Framework) +--- Thread: ArkBlast Countdown - Console Game (/Thread-ArkBlast-Countdown-Console-Game) |
ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 This is not even close to finished yet, I just started today. Got inspired by some SEGA games I was playing and some other ideas that came to mind when I was fooling around with Win32 console applications. This is going to be strictly just a console game written in C#, but it's going to allow you to create your own levels as well hopefully. I'll be releasing more updates and information about the game as time progresses throughout this thread. It depends on how much free time I have to invest into this. I do have lots of other things on my plate currently, so I can't just get to this, develop for it, and be done with it within a few days, so please don't expect that from me. I will be releasing the full source and everything once and if I finish however. ![]() ![]() The objective here I am thinking of for the game:
NOTES: - This will be a turn based game - Enemies will have AI. Furthermore they will be able to attack you and you will be able to attack them. I would be willing to work on this project with other C# developers as well. edit: I have written the character classes, basic events, actions, etc... So far... AI hasn't been constructed yet. I have the template down for the gameplay configuration, and level initialization, but they are still incomplete so far. Only 2 enemy characters and the main character have been completed. ![]() This is the type of game I want to end up with: ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 This is not even close to finished yet, I just started today. Got inspired by some SEGA games I was playing and some other ideas that came to mind when I was fooling around with Win32 console applications. This is going to be strictly just a console game written in C#, but it's going to allow you to create your own levels as well hopefully. I'll be releasing more updates and information about the game as time progresses throughout this thread. It depends on how much free time I have to invest into this. I do have lots of other things on my plate currently, so I can't just get to this, develop for it, and be done with it within a few days, so please don't expect that from me. I will be releasing the full source and everything once and if I finish however. ![]() ![]() The objective here I am thinking of for the game:
NOTES: - This will be a turn based game - Enemies will have AI. Furthermore they will be able to attack you and you will be able to attack them. I would be willing to work on this project with other C# developers as well. edit: I have written the character classes, basic events, actions, etc... So far... AI hasn't been constructed yet. I have the template down for the gameplay configuration, and level initialization, but they are still incomplete so far. Only 2 enemy characters and the main character have been completed. ![]() This is the type of game I want to end up with: RE: ArkBlast Countdown - Console Game - Ex094 - 03-30-2013 Awesome man, An AI will be fun to play with. Will it have a Multiplayer?? RE: ArkBlast Countdown - Console Game - Ex094 - 03-30-2013 Awesome man, An AI will be fun to play with. Will it have a Multiplayer?? RE: ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 (03-30-2013, 08:00 AM)Ex094 Wrote: Awesome man, An AI will be fun to play with. Will it have a Multiplayer?? When I get single player down and everything else, the way I have it set up so far would make it fairly easy to make it a multiplayer game. You mean online? Could get complicated, but we'll see
RE: ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 (03-30-2013, 08:00 AM)Ex094 Wrote: Awesome man, An AI will be fun to play with. Will it have a Multiplayer?? When I get single player down and everything else, the way I have it set up so far would make it fairly easy to make it a multiplayer game. You mean online? Could get complicated, but we'll see
RE: ArkBlast Countdown - Console Game - Ex094 - 03-30-2013 Not online, Just like the Sega games two people can play the same game with the same keyboard
RE: ArkBlast Countdown - Console Game - Ex094 - 03-30-2013 Not online, Just like the Sega games two people can play the same game with the same keyboard
RE: ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 (03-30-2013, 08:11 AM)Ex094 Wrote: Not online, Just like the Sega games two people can play the same game with the same keyboard Ahh, I see what you mean.. Although SEGA games use that C shaped controller lol. I had a SEGA genesis. I'm going to have to figure out key mappings for P1 and P2 if that were the case, but that's probably the least of my worries if I make this multiplayer. Perhaps I could create levels where P1 and P2 take turns and work together to reach the end. P1 would move to unlock a door, P2 would become active and would complete the next task to eventually complete the level... That's all speculation though for now. I have to create my console "engine" for the actual gameplay first, and that's the biggest priority as of right now.
RE: ArkBlast Countdown - Console Game - ArkPhaze - 03-30-2013 (03-30-2013, 08:11 AM)Ex094 Wrote: Not online, Just like the Sega games two people can play the same game with the same keyboard Ahh, I see what you mean.. Although SEGA games use that C shaped controller lol. I had a SEGA genesis. I'm going to have to figure out key mappings for P1 and P2 if that were the case, but that's probably the least of my worries if I make this multiplayer. Perhaps I could create levels where P1 and P2 take turns and work together to reach the end. P1 would move to unlock a door, P2 would become active and would complete the next task to eventually complete the level... That's all speculation though for now. I have to create my console "engine" for the actual gameplay first, and that's the biggest priority as of right now.
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