RE: [Reverse'd, Code on GitHub]: PSCX_1.0.0.9 Fake Emulator 03-19-2020, 12:51 AM
#6
(03-19-2020, 12:43 AM)zn0 Wrote:lmao aight, well i actually find .NET programs easy to fully reverse, some people actually say it really hard when i only use Visual Studio and dnSpy to do it(03-18-2020, 11:34 PM)miso Wrote:(03-18-2020, 08:21 AM)mothered Wrote: Nice work.dnSpy & VS2010
As a matter of Interest, what tools did you use to RE It?
(is told in the readme.md page)
(03-18-2020, 03:45 PM)zn0 Wrote: I didn't know you could reverse .NET applications like this. What would happen if I compiled this code into a binary? Would I have the exact same binary, with matching md5sums? In that case this is really cool!
you will not have the same md5sums, however, the code has been extracted from the .exe by dnSpy, however, when extracted, the project is extremely buggy and normally has hundred of errors (especially in the *.Designer.vb file), those take a while to fix and can be confusing at first, but i have enough experience with the .NET Framework (especially VB.NET) that i can just fully reverse-engineer apps
when compiled, the application will be slightly bigger due to dnspy extracting more data than needed (by that, i mean that some piece of code is obfuscated), i try reversing those but the file ends up bigger, however, i do not consider this as a remake since the project has been extracted from a *.exe, i just fix the errors made when extracting
however, the application is visually the exact same, all elements have the properties from original, a build from reverse'd code cannot really be distinguished except said somewhere in the application
Ah I see! I've seen people reverse .NET programs before and getting ahold of API keys, but I've never seen someone completely "remake" it like this
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