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[tut] Shade GFX [tut] filter_list
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RE: [tut] Shade GFX [tut] #9
(08-02-2011, 07:33 PM)shadow hunter Wrote: by depth i meant distance between two objects.lets say a ball and a hat are side by side.you motion blur the hat a bit it will look like it's at a distant from the ball.(It's prominent if you use it for cities)

now i got the point Smile
thanks bro...
Gonna try it right now Biggrin
[Image: Wfxdx.png]

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[tut] Shade GFX [tut] - by Shining White - 08-02-2011, 04:03 PM



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