RE: [tut] Shade GFX [tut] 08-02-2011, 07:43 PM
#9
(08-02-2011, 07:33 PM)shadow hunter Wrote: by depth i meant distance between two objects.lets say a ball and a hat are side by side.you motion blur the hat a bit it will look like it's at a distant from the ball.(It's prominent if you use it for cities)
now i got the point
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thanks bro...
Gonna try it right now
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