[Tutorial] Intoduction to Autodesk 3DS Max 12-13-2010, 12:21 PM
#1
Hello there HC members!
Some of you might be a bit bored from that same-old routine, here is something to catch your attention.
Since I know how much important your time is, I will get straight to the point.
What is Autodesk 3DS Max? ^_^'
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
![[Image: 3ds%20Max9x_Cage_export-opt.jpg]](http://www.gamedev.net/columns/events/gdc2007/files/1/3ds%20Max9x_Cage_export-opt.jpg)
![[Image: 2985.jpg]](http://d.imagehost.org/0886/2985.jpg)
You're joking about the last picture right? O_O
Nope. Here is a link at 3DTotal
So how can I make something (or rather 'someone') like that? :heh:
Start from the basics, like for everything. Then non-stop learning and training, as much as you can.
However, all the knowledge in the world will only help you in making what you want to. The rest is upto you, your imagination and your talent.
Learning? When can we start?![Biggrin Biggrin](https://sinister.ly/images/smilies/set/biggrin.png)
How about right now?!
Requirements
Key Shortcuts
Some of you might be a bit bored from that same-old routine, here is something to catch your attention.
Since I know how much important your time is, I will get straight to the point.
What is Autodesk 3DS Max? ^_^'
Autodesk® 3ds Max® and Autodesk® 3ds Max® Design software provide powerful, integrated 3D modeling, animation, rendering, and compositing that enable artists and designers to more quickly ramp up for production. The two versions share core technology and features, but offer differentiated experiences and specialized toolsets for game developers, visual effects artists, and graphic designers on the one hand, and architects, designers, engineers, and visualization specialists on the other.
![[Image: 3ds%20Max9x_Cage_export-opt.jpg]](http://www.gamedev.net/columns/events/gdc2007/files/1/3ds%20Max9x_Cage_export-opt.jpg)
![[Image: 2985.jpg]](http://d.imagehost.org/0886/2985.jpg)
You're joking about the last picture right? O_O
Nope. Here is a link at 3DTotal
So how can I make something (or rather 'someone') like that? :heh:
Start from the basics, like for everything. Then non-stop learning and training, as much as you can.
However, all the knowledge in the world will only help you in making what you want to. The rest is upto you, your imagination and your talent.
Learning? When can we start?
![Biggrin Biggrin](https://sinister.ly/images/smilies/set/biggrin.png)
How about right now?!
Requirements
- Autodesk 3DS Max (900 MB) (Specific version not needed)
- Average PC (A better PC will always help), Quad-core and NVIDIA Geforce 8600GT or higher is recommended.
- Some of your time.
- Patience (Rendering process can take time, even months, unless you understand what Optimization is and cool stuff like Network Rendering)
Key Shortcuts
![[Image: go_button.png]](http://www.nationalnet.com/images/go_button.png)
![[Image: rytwG00.png]](http://i.imgur.com/rytwG00.png)
Redcat Revolution!