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Jinx/Val Collab - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Design (https://sinister.ly/Forum-Design) +--- Forum: Feedback (https://sinister.ly/Forum-Feedback) +--- Thread: Jinx/Val Collab (/Thread-Jinx-Val-Collab) |
Jinx/Val Collab - Valentino - 02-16-2013 Jinx and I decided to collab on a sig Let us know what you think!Jinx's Start: ![]() Val's Finish: ![]() I increased the size of the render, played with the colouring a bit more and smudged/rotated the background because I think it flowed a bit better with the sword. We opted to not add text, for now.
RE: Jinx/Val Collab - Alex - 02-16-2013 Had fun. You finished it really well. RE: Jinx/Val Collab - נιχ fяαи¢нιѕє - 02-16-2013 nicely done you guys, lets me just give you some CnC ok let me start with Jinx start i think you did a really good job setting this up for Valentino to finish theres so much ideas that you can come up with this and again your blending has gotten better keep it up. now on to Valentino first thing i noticed is the black border a border doesn't make a sig always better it may look good on certain sigs but not on this one i think if you add a blue border and lowered the opacity and its transparent it will look decent but i wouldn't recommend even adding a border at all. the outline on the sword is so weird and not fully straight i know its not your fault that it looks like that but it just bothers me. what i do like is the lighting on the bottom i was always a fan of that. i cant say the smudge is great but it is good for a basic smudge i like what you did to add flow thumbs up for that. overall you guys did a nice job and i hope to see more from the both of you
RE: Jinx/Val Collab - Valentino - 02-16-2013 Thanks Fusion! I haven't done a collab in ages and it was fun I agree about the Outline on the sword, it looked a bit weird to me too but it was already on the render. Here's a version without the border:
RE: Jinx/Val Collab - Kyou - 02-16-2013 I like it, looks awesome with the blue and effects you did. Nice work you two. |