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[Ideas?] unofficial Borderlands spinoff - Printable Version

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[Ideas?] unofficial Borderlands spinoff - Inori - 09-17-2015

I just downloaded p5js, probably one of my favorite libraries ever, and after screwing around for a bit, I've decided to make a Borderlands spin off. I already have some ideas (see below), but I want suggestions from you guys.

Ideas:
  • First Person
  • Stationary character (because fuck 3d math)
  • Selectable BL2 character menu
  • Weapon wheel
  • Weapon categories
  • Weapon stats
  • Random boss (badass) spawns
  • Random health/weapon/cash/ammo drops
  • Inventory
  • Player levels (scaling stats)
  • Map selection
  • Level barriers

Any feedback or ideas are appreciated. (@Oni, pretty sure you'd be interested in this)


RE: [Ideas?] unofficial Borderlands spinoff - Losi - 09-17-2015

Kickass! I actually ordered BL2 like yesterday. If you go through with this, I'll test your mod out. (If you want me to)


RE: [Ideas?] unofficial Borderlands spinoff - Inori - 09-17-2015

(09-17-2015, 07:26 PM)Losi Wrote: Kickass! I actually ordered BL2 like yesterday. If you go through with this, I'll test your mod out. (If you want me to)

It would be a standalone program, not a mod. And thanks Biggrin


RE: [Ideas?] unofficial Borderlands spinoff - BlueScreen - 09-17-2015

How about you post when you have a semi-functional prototype. Its easy to write a list, but then as soon as you're in the studio/editor, you need to actually start trying to get these ideas to work in a practical way.


RE: [Ideas?] unofficial Borderlands spinoff - Inori - 09-17-2015

(09-17-2015, 09:22 PM)BlueScreen Wrote: How about you post when you have a semi-functional prototype. Its easy to write a list, but then as soon as you're in the studio/editor, you need to actually start trying to get these ideas to work in a practical way.

I have a few components already functional, but nothing near ready to post. Give me a few days, and I can publish the first version.