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Texturing Next-Gen Characters in Zbrush - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Sharing (https://sinister.ly/Forum-Sharing) +--- Forum: eBooks (https://sinister.ly/Forum-eBooks) +--- Thread: Texturing Next-Gen Characters in Zbrush (/Thread-Texturing-Next-Gen-Characters-in-Zbrush) |
Texturing Next-Gen Characters in Zbrush - ultrafrigo - 08-03-2011 ![]() Digital-tutors: Texturing Next-Gen Characters in Zbrush English | Video: svq3, yuvj420p, 788x648, 192 kb/s | Audio: mp3, 22050 Hz, s16 | 1.03 GB Genre: Video training Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games. Popular highlights include: Setting up base materials in ZBrush Filling Subtools with Color Painting Illuminated Panels Painting with Symmetry Isolating Portions of Subtools Working with Polygroups Cavity Masks to Emphasize Detail Painting Wear into Armor Adding Color Variation Layering Color and Detail for Skin Blending Textural Detail with Alphas PolyPainting Techniques Photoshop Integration with ZApplink Cloning Photographic Detail Painting Scarring and Decay Converting PolyPaint Colors to Texture Maps Painting with Projection Master Using Cavity Maps as Texture Guides Editing Textures in Photoshop Assembling Textures in Photoshop Painting Specular Maps in ZBrush ![]() Download Code: http://www.filesonic.com/file/1545224784/Texturing_Next-Gen_Characters_in_ZBrush.part2.rar |