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More than 50 3DS Max Tutorials - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Design (https://sinister.ly/Forum-Design) +--- Forum: Tutorials (https://sinister.ly/Forum-Tutorials--78) +--- Thread: More than 50 3DS Max Tutorials (/Thread-More-than-50-3DS-Max-Tutorials) |
More than 50 3DS Max Tutorials - Coder-san - 01-12-2011 Contents: Code: 3d model mobile battery studio tutorial.docx I've been collecting these from about 3 years now. Enjoy. ![]() [hide]Download Tutorials.rar (123.7 MB) Mirror (123.7 MB)[/hide] RE: More than 50 3DS Max Tutorials - SoulStealer - 01-15-2011 Thanks a lot i really need this ![]() RE: More than 50 3DS Max Tutorials - Coder-san - 01-15-2011 No problem. I'll be uploading videos too. Half-way on the uploads currently. :p RE: More than 50 3DS Max Tutorials - roland714 - 02-26-2011 do they have one for human bone weighting :c? RE: More than 50 3DS Max Tutorials - Coder-san - 02-26-2011 Bones don't have weight in MAX? Or you mean Skinning? RE: More than 50 3DS Max Tutorials - roland714 - 02-27-2011 skinning i suck so hard at it well beyond the pelvis like arms and hand head and face or breast rigging is fail for me :/ and bones pro could only go so far for me RE: More than 50 3DS Max Tutorials - djthunda12123 - 02-27-2011 Ty, Im very noob with GFX, so ty very much for this ![]() RE: More than 50 3DS Max Tutorials - Coder-san - 02-28-2011 (02-27-2011, 08:34 AM)roland714 Wrote: skinning i suck so hard at it well beyond the pelvis like arms and hand head and face or breast rigging is fail for me :/ and bones pro could only go so far for me You have to use Flex for the wobbly parts, morph for the head, rest is done by skinning. Skinning is easy, just give each bone its exact area. RE: More than 50 3DS Max Tutorials - roland714 - 03-01-2011 (02-28-2011, 06:58 AM)Coder-san Wrote:(02-27-2011, 08:34 AM)roland714 Wrote: skinning i suck so hard at it well beyond the pelvis like arms and hand head and face or breast rigging is fail for me :/ and bones pro could only go so far for me man i hate moving vertices to make facial expressions >.< im familiar with the morph modifier but augh.. i dunno bones seem more fun to play with in the end |