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Competitive Super Smash Bros - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Gaming (https://sinister.ly/Forum-Gaming) +--- Forum: Nintendo Consoles (https://sinister.ly/Forum-Nintendo-Consoles) +--- Thread: Competitive Super Smash Bros (/Thread-Competitive-Super-Smash-Bros) |
RE: Competitive Super Smash Bros - Skullmeat - 06-14-2016 Soul Caliber is a difficult one to explain. Its sorta in its own genre. RE: Competitive Super Smash Bros - zenith - 06-14-2016 (06-14-2016, 04:51 AM)Skullmeat Wrote: Soul Caliber is a difficult one to explain. Its sorta in its own genre. oops. I didn't mean to say Soul Caliber. I thought it was the video you posted lol. anyway. You can believe whatever. That's my argument against it :p RE: Competitive Super Smash Bros - Oni - 06-14-2016 (06-14-2016, 04:47 AM)Skullmeat Wrote: Its much closer than you think. Slower gameplay, the goal is to use simple repeated attacks to launch or defeat enemies. The levels often have gimmicks too. As for "simple repeated attacks", they actually have stale-move negation. Combos can actually be a bit more complex (http://www.ssbwiki.com/combo). Level "gimmicks" have been in many fighters, especially modern ones (i.e. Gods Among Us) and are hardly a new or foreign concept. You're suggesting that being faster, having tedious combos, or lacking map features would make it more of a fighter. (06-14-2016, 04:51 AM)Skullmeat Wrote: Soul Caliber is a difficult one to explain. Its sorta in its own genre. So Blazblue is more of a fighter than either Smash Bros or Soul Caliber? What is this magical new genre they supposedly belong to? Spoiler:Soul Caliber was a tad slower, had some simpler attacks, and had map features. RE: Competitive Super Smash Bros - Skullmeat - 06-14-2016 Gods among Us and soul caliber are indeed fighters, due to thier core mechanics and design, primarily the smaller stages, 2d perspective, combo based combat system, health bars, power up system, rounds, and 1v1 combat. These are the core components of true fighting games. There may be minor variations, but they generally do not deviate from those basic concepts. RE: Competitive Super Smash Bros - Oni - 06-14-2016 (06-14-2016, 05:15 AM)Skullmeat Wrote: Gods among Us and soul caliber are indeed fighters, due to thier core mechanics and design, primarily the smaller stages, 2d perspective, combo based combat system, health bars, power up system, rounds, and 1v1 combat. These are the core components of true fighting games. There may be minor variations, but they generally do not deviate from those basic concepts. You didn't address how slower gameplay, simpler attacks, or level features would make Smash Bros less of a fighter. I'd say that Smash has smaller stages, a 2d perspective, and a hell of a power up/round system. Ironically, you say these are the core components of fighting games. (06-14-2016, 04:51 AM)Skullmeat Wrote: Soul Caliber is a difficult one to explain. Its sorta in its own genre. Also, contradiction. RE: Competitive Super Smash Bros - insidious - 06-14-2016 Super Smash Bros is a staple in every college dorm where I'm at... Don't know much about competative gameplay, but I play a pretty mean Dark Link
RE: Competitive Super Smash Bros - Customer - 06-14-2016 (06-14-2016, 05:34 AM)insidious15 Wrote: Super Smash Bros is a staple in every college dorm where I'm at... Which smash bros? Tr4sh or Melee? RE: Competitive Super Smash Bros - zenith - 06-14-2016 (06-14-2016, 05:39 PM)Customer Wrote:(06-14-2016, 05:34 AM)insidious15 Wrote: Super Smash Bros is a staple in every college dorm where I'm at... i think when he says "dark link" he is talking about brawl... but could be 4 and smash4 is my shit son donf you talk trash RE: Competitive Super Smash Bros - Customer - 06-14-2016 (06-14-2016, 05:44 PM)Zenith Wrote:(06-14-2016, 05:39 PM)Customer Wrote:(06-14-2016, 05:34 AM)insidious15 Wrote: Super Smash Bros is a staple in every college dorm where I'm at... Was just a joke, I wouldn't do that. Sm4sh is actually decent imo. RE: Competitive Super Smash Bros - BurritoBeans - 06-14-2016 Have I ever played Smash competitively? Nope, I suck too much, level 8 or 9 AI is the best I can do and then real people whoop me every game (Just like Quake 3, UT, Counter Strike, etc. lol). I do know there's a pretty large Smash following around here, we had eight people who would play it on their 3DS to/from school, and every gaming convention that isn't tabletop related will have a tournament for either the latest one, Brawl w/Project M loaded in, or Melee, and you see lots of people with it on their 3DS. <start of useless crap> With the whole "Fighting game or no" debate, do I think it's a fighting game in the style of traditional fighting games? Nope. But do I classify it as one? Yeah, I kinda do. When I think Fighting Game, I think Street Fighter, Mortal Kombat, Tekken, Soul Calibur, Samurai Showdown, etc. where it's a 1 on 1 with a 2D or 3D arena/ring/whatever and your whole goal is to take the opponent down. When I think Smash, I think myself and four friends sitting around the N64 or Gamecube or Wii or Wii U with controllers all having fun trying to knock each-other off the ring. I figure it's similar because you have two or more opponents fighting each-other in an arena, trying to get rid of the other and win the round. That's where it stops for me though, as you do it in a whole different way than traditionally, by trying to launch them off the arena, and stuff like weapons and all that are introduced in the middle of a round instead of something like The Last Blade or Samurai Showdown where weapons are a character feature. In the end, I don't think the game was intended to be played as a tournament fighter at first, but it still has the core mechanics of a fighter and is played pretty seriously, I mean it has a spot at Evo, right? It's just generally played as a party game for me so that's what I'm used to calling it. <end of useless crap> |