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C command line game - Printable Version +- Sinisterly (https://sinister.ly) +-- Forum: Coding (https://sinister.ly/Forum-Coding) +--- Forum: C, C++, & Obj-C (https://sinister.ly/Forum-C-C-Obj-C) +--- Thread: C command line game (/Thread-C-command-line-game) |
C command line game - Xe.4 - 02-10-2013 this is the source code of a simple game i made. to win the game, you need to move the 'H' to a hidden point. distance show you how far it is from your position and the point. Code: #include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#define x 10
#define y 11
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("cls");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("cls");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}C command line game - Xe.4 - 02-10-2013 this is the source code of a simple game i made. to win the game, you need to move the 'H' to a hidden point. distance show you how far it is from your position and the point. Code: #include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#define x 10
#define y 11
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("cls");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("cls");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}C command line game - Xe.4 - 02-10-2013 this is the source code of a simple game i made. to win the game, you need to move the 'H' to a hidden point. distance show you how far it is from your position and the point. Code: #include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#define x 10
#define y 11
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("cls");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("cls");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}RE: C command line game - Deque - 02-10-2013 Cool idea. But I can't compile it, because I don't have conio.h on Linux. I googled it and it says: Quote:Most C compilers that target DOS, Windows 3.x, Phar Lap, DOSX, OS/2, or Win32[1] have this header So, this is platform dependend. I will try on XP later and then I will give you the challenge points. Which compiler do you use? Edit: Now that I look at the source, I see system("cls"); which also only works on Windows. Maybe you can create a system independend version for that game. What is the name of your game? RE: C command line game - Deque - 02-10-2013 Cool idea. But I can't compile it, because I don't have conio.h on Linux. I googled it and it says: Quote:Most C compilers that target DOS, Windows 3.x, Phar Lap, DOSX, OS/2, or Win32[1] have this header So, this is platform dependend. I will try on XP later and then I will give you the challenge points. Which compiler do you use? Edit: Now that I look at the source, I see system("cls"); which also only works on Windows. Maybe you can create a system independend version for that game. What is the name of your game? RE: C command line game - Deque - 02-10-2013 Cool idea. But I can't compile it, because I don't have conio.h on Linux. I googled it and it says: Quote:Most C compilers that target DOS, Windows 3.x, Phar Lap, DOSX, OS/2, or Win32[1] have this header So, this is platform dependend. I will try on XP later and then I will give you the challenge points. Which compiler do you use? Edit: Now that I look at the source, I see system("cls"); which also only works on Windows. Maybe you can create a system independend version for that game. What is the name of your game? RE: C command line game - Xe.4 - 02-10-2013 well I don't know what i should name it..., i think i should name it "Find the door" i can compile this in linux but it might not work with windows... i don't know how to make it system independent, i'm a beginner. Code: #include <stdio.h>
#include <stdlib.h>
#include <termios.h>
#include <unistd.h>
#include <time.h>
#define x 7
#define y 7
int getch(void)
{
struct termios oldattr, newattr;
int ch;
tcgetattr( STDIN_FILENO, &oldattr );
newattr = oldattr;
newattr.c_lflag &= ~( ICANON | ECHO );
tcsetattr( STDIN_FILENO, TCSANOW, &newattr );
ch = getchar();
tcsetattr( STDIN_FILENO, TCSANOW, &oldattr );
return ch;
}
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("clear");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("clear");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}RE: C command line game - Xe.4 - 02-10-2013 well I don't know what i should name it..., i think i should name it "Find the door" i can compile this in linux but it might not work with windows... i don't know how to make it system independent, i'm a beginner. Code: #include <stdio.h>
#include <stdlib.h>
#include <termios.h>
#include <unistd.h>
#include <time.h>
#define x 7
#define y 7
int getch(void)
{
struct termios oldattr, newattr;
int ch;
tcgetattr( STDIN_FILENO, &oldattr );
newattr = oldattr;
newattr.c_lflag &= ~( ICANON | ECHO );
tcsetattr( STDIN_FILENO, TCSANOW, &newattr );
ch = getchar();
tcsetattr( STDIN_FILENO, TCSANOW, &oldattr );
return ch;
}
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("clear");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("clear");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}RE: C command line game - Xe.4 - 02-10-2013 well I don't know what i should name it..., i think i should name it "Find the door" i can compile this in linux but it might not work with windows... i don't know how to make it system independent, i'm a beginner. Code: #include <stdio.h>
#include <stdlib.h>
#include <termios.h>
#include <unistd.h>
#include <time.h>
#define x 7
#define y 7
int getch(void)
{
struct termios oldattr, newattr;
int ch;
tcgetattr( STDIN_FILENO, &oldattr );
newattr = oldattr;
newattr.c_lflag &= ~( ICANON | ECHO );
tcsetattr( STDIN_FILENO, TCSANOW, &newattr );
ch = getchar();
tcsetattr( STDIN_FILENO, TCSANOW, &oldattr );
return ch;
}
int main()
{ srand(time(NULL));
char choice=NULL;
char board[y][x];
int posx,posy,i,j;
int tarx,tary;
int dx,dy;
for(i=0;i<y;i++)
for(j=0;j<x;j++)
board[i][j]='x';
tarx=rand()%x;tary=rand()%y;
posx=rand()%x;posy=rand()%y;
do {
posx=rand()%x;posy=rand()%y;
}while(tarx==posx && tary==posy);
do{system("clear");
for(i=0;i<y;i++)
{ for(j=0;j<x;j++)
if (posx==j && posy==i)printf("H ");
else printf("%c ",board[i][j]);
printf("\n");
}
if(posx==tarx && posy==tary)break;
dx=posx-tarx;
dy=posy-tary;
if(dx<0)dx*=-1;
if(dy<0)dy*=-1;
printf("move(w,s,a,d)(end=x)\ndistance=%d",dx+dy);choice=getch();
switch(choice)
{
case 'w': if(posy!=0)posy--;break;
case 's': if(posy!=y-1)posy++;break;
case 'a': if(posx!=0)posx--;break;
case 'd': if(posx!=x-1)posx++;break;
case 'x': break;
}printf("\n");}while(choice!='x');
system("clear");
if(posx==tarx && posy==tary)printf("!! YOU WIN !!");
return 0;
}RE: C command line game - Deque - 02-10-2013 You can clear the screen by printing lots of empty lines instead of using system(). But two versions are fine too. Thank you. I will add this to the compilation. I have two suggestion for improvement: 1. add a newline at the end of !! YOU WIN !! 2. count and display the number of total moves that the user needed to win the game |