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Machine Hacking made By : M@$T3R MuFl3h filter_list
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Machine Hacking made By : M@$T3R MuFl3h #1
Title : Machine Hacking

Credit's : This Tutorial Made By M@$T3R MuFl3h and Tested with my Machines
And these hacking Attempt's Started At my main Home So no illegal thing's
Please No leeching Wink

let me Start Smile

when you go to a supermarket if you have noticed that they have old Cashier's

like this :
[Image: cashier_description.JPG]

But new Supermarket's Provided the Casio electronic cashier or another product it doesn't matter
[Image: qt7300sms.jpg]

ok all of you know that those electronics have circuits cpu's cache's Memories ...etc

i cant provide pictures due to suing and stuff am not risk it sorry

lets pretend you have a full cup of water if you added some more what will happened

the water will not Fit into the glass and it will flood out

lets pretend you have this electronic Casio cashier and u want to get ac cess to withdrew cash what you will do

if you tried to shot couple of bullets police will be there and arrest you

or you tried to steal it they will catch you after all

now i will show you the way to do it

tools you need :

a wire with two strings Blue Brown (Blue mean sky) (brown Mean Earth)

Gloves on hand

Brain (just google it)

Portable Wired Battery that can give u up to 20V (Steal it from your Science lab -i have my own)

Lets go :

look around for the electricity plugin its always beside the cashier take it of for 3 seconds and wire the 2 blue-brown cooper cable

to the Real cashier power plugin

then plug it in

the 20V will give the Circuits and the cpu a flood when the 20V attack you will see the cpu and the memory will work random

so it will go to the Root password

User : Admin Pass : Admin

Congrats you have an ac-cess as the owner of the supermarket

Guys this tut is Educational propose only

This Tut just to show what's Machine Hacking called please when u want to try it. M@$T3R MuFl3h have no responsibility

its all in your hand

and please becareful Smile

hope you liked it and am sorry for not providing Pictures Because i can get in real law problems Smile

if i and the thread deserve a Rate .Rate us please lol

This Tut Made By : M@$T3R MuFl3h With his own tools,cashier

Sorry for The English mistakes

Thanks for reading Smile

Email : Bekool221@hotmail.com

Regards
MuFl3h x)

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RE: Machine Hacking made By : M@$T3R MuFl3h #2
cool but i don't think the market and place will be empty XD
Pierce the life fibers with your drill.

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RE: Machine Hacking made By : M@$T3R MuFl3h #3
That is why you should not try it. :p
Don't forget the CC cameras.
[Image: rytwG00.png]
Redcat Revolution!

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RE: Machine Hacking made By : M@$T3R MuFl3h #4
yea so this method is only possible if:

You take out the store's Electricity in 3 AM in morning, make a fake key and open the store's lock, wear a Guerrilla terrorist type suite/mask and have a strong battery to supply the machine's own power and the overflow Tongue

Pierce the life fibers with your drill.

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RE: Machine Hacking made By : M@$T3R MuFl3h #5
Or you could just stop watching Action movies about perfect heists, and do something creative. :p
[Image: rytwG00.png]
Redcat Revolution!

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RE: Machine Hacking made By : M@$T3R MuFl3h #6
1234 :

Codersan

btw thats called machine hacking if u both dont know its like ATM hacking

and coder i can Guarantee that u are not a Black hat :S :S

i dont want to be an asshole and spit shit

if u dont know about it Dont post omg :S

ooh btw dont go smart all u know i know x2 xD

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RE: Machine Hacking made By : M@$T3R MuFl3h #7
hey Mr. PureBlackHat, 1st coder is a blackhat. second, how the hell your gona do all of this and not get caught? 3rd we didn't say we know we just said its very hard to get to a machine and do this -_-"
(This post was last modified: 01-28-2011, 06:20 PM by Skullmeat.)
Pierce the life fibers with your drill.

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RE: Machine Hacking made By : M@$T3R MuFl3h #8
(01-28-2011, 05:13 PM)Coder-san Wrote: Or you could just stop watching Action movies about perfect heists, and do something creative. :p
haha funny u killed me am speechless

hahaha GAL !

(01-28-2011, 06:17 PM)1234hotmaster Wrote: hey Mr. PureBlackHat, 1st coder is a blackhat. second, how the hell your gona do all of this and not get caught? 3rd we didn't say we know we just said its very hard to get to a machine and do this -_-"

its not my problem how to do it
as u know its not ma Fucking problem
all i know it worked for 3 till now

look at ur friend post then replay :S

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RE: Machine Hacking made By : M@$T3R MuFl3h #9
nice/...............................

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RE: Machine Hacking made By : M@$T3R MuFl3h #10
(01-28-2011, 06:58 PM)The 7th Sage Wrote:
(01-28-2011, 06:06 PM)M@$T3R MuFl3h Wrote: ooh btw dont go smart all u know i know x2 xD

Its called Constructive Criticism go figure. They are just posting their ideas no need to go all immature and flame. This is what the forum is for, standard discussions if you want people to say "oo thnx for this............... or nice thread.....". there are other forums for that.


Oh and could you tell us what this means?

Code:
#include <stdio.h>
#include <stdlib.h>

#include <SDL/SDL.h>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glu.h>

#include "init.h"
#include "extra.h"


int main(int argc, char **argv)
{
    SDL_Surface *screen;
    SDL_Event event;
    const SDL_VideoInfo* info = NULL;
    int width = 640;
    int height = 480;
    int bpp = 0;
    int flags = 0;

    const GLubyte* string;

    GLuint texid;
    struct FBO fbo;
    struct Shaders sh;
    GLint loc;
    GLint dist = 1;
    GLfloat kernels[7][9] = {
        { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* Identity */
        { 0.0f,-1.0f, 0.0f,-1.0f, 5.0f,-1.0f, 0.0f,-1.0f, 0.0f}, /* Sharpen */
        { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f}, /* Blur */
        { 1.0f, 2.0f, 1.0f, 2.0f, 4.0f, 2.0f, 1.0f, 2.0f, 1.0f}, /* Gaussian blur */
        { 0.0f, 0.0f, 0.0f,-1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, /* Edge enhance */
        { 1.0f, 1.0f, 1.0f, 1.0f, 8.0f, 1.0f, 1.0f, 1.0f, 1.0f}, /* Edge detect */
        { 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,-1.0f}  /* Emboss */
    };

    int quit = 0;
    int animate = 1;
    int curker = 0;
    Uint32 interval;
    GLfloat roty = 0.0f;


/* ----- SDL init --------------- */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Video initialization failed: %s\n", SDL_GetError());
        exit(-1);
    }

    atexit(SDL_Quit);
    
    info = SDL_GetVideoInfo();
    bpp = info->vfmt->BitsPerPixel;

    
/* ----- OpenGL attribute setting via SDL --------------- */
    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
    
/*    flags = SDL_OPENGL | SDL_FULLSCREEN; */
    flags = SDL_OPENGL;

    
/* ----- Setting up the screen surface --------------- */
    if ((screen = SDL_SetVideoMode(width, height, bpp, flags)) == 0) {
        fprintf(stderr, "Video mode set failed: %s\n", SDL_GetError());
            exit(-1);
    }

    SDL_WM_SetCaption("GLSL_imgpro by Encelo", NULL);


/* ----- Checking for OpenGL 2 --------------- */
    string = glGetString(GL_VENDOR);
    printf("Vendor: %s\n", string);
    string = glGetString(GL_RENDERER);
    printf("Renderer: %s\n", string);
    string = glGetString(GL_VERSION);
    printf("OpenGL Version: %s\n", string);
    if (string[0] != '2') {
        printf("OpenGL 2 not supported!\n");
        exit(-1);
    }
    string = glGetString(GL_SHADING_LANGUAGE_VERSION);
    printf("GLSL Version: %s\n", string);


/* ----- OpenGL init --------------- */
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
    glEnable(GL_TEXTURE_2D);
    glEnable(GL_DEPTH_TEST);
    
    fbo.width = width;
    fbo.height = height;
    InitFBO(&fbo);
    InitShaders(&sh);
    texid = LoadTexture("tex.png");


/* ----- Event cycle --------------- */
    while (!quit) {
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_QUIT:
                quit = 1;
                break;
            case SDL_KEYDOWN:
                switch( event.key.keysym.sym ){
                case SDLK_ESCAPE:
                case SDLK_q:
                    quit = 1;
                    break;
                case SDLK_F1:
                    SDL_WM_ToggleFullScreen(screen);
                    break;

                case SDLK_SPACE:
                    animate = !animate;
                    break;

                case SDLK_LEFT:
                    dist -= 1;
                    if (dist < 1)
                        dist = 1;
                    break;
                case SDLK_RIGHT:
                    dist += 1;
                    break;
                case SDLK_DOWN:
                    dist = 1;
                    break;

                case SDLK_0:
                    curker = 0;
                    printf("No postprocessing\n");
                    break;
                case SDLK_1:
                    curker = 1;
                    printf("Sharpen filter\n");
                    break;
                case SDLK_2:
                    curker = 2;
                    printf("Blur filter\n");
                    break;
                case SDLK_3:
                    curker = 3;
                    printf("Gaussian blur filter\n");
                    break;
                case SDLK_4:
                    curker = 4;
                    printf("Edge enhance filter\n");
                    break;
                case SDLK_5:
                    curker = 5;
                    printf("Edge detect filter\n");
                    break;
                case SDLK_6:
                    curker = 6;
                    printf("Emboss filter\n");
                    break;
                }
            case SDL_ACTIVEEVENT:
                if (event.active.state != SDL_APPMOUSEFOCUS && event.active.gain == 0)
                    while(1){
                        SDL_WaitEvent(&event);
                        if (event.type == SDL_ACTIVEEVENT &&
                            event.active.state != SDL_APPMOUSEFOCUS &&
                            event.active.gain == 1);
                        break;
                    }
                break;
            }
        }

        interval = FrameTiming();

        
/* ----- Blitting on the screen --------------- */
        if (animate)
            roty += 0.1f * interval;

        /* First pass: scene rendering */
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo.frame);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glUseProgram(sh.p[0]);

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluPerspective(45.0f, (GLfloat)width/(GLfloat)height, 0.1f, 100.0f);
        glMatrixMode(GL_MODELVIEW);
        glBindTexture(GL_TEXTURE_2D, texid);

        glLoadIdentity();
        glTranslatef(2.0f, 0.0f, -15);

        int i;
        for (i = -2; i <= 3; i++) {
            glPushMatrix();
            glTranslatef(i * 2.0f, 0.0f, i * (-4.0));
            glRotatef(roty + i, 0.0f, 1.0f, 0.0f);
            DrawCube();
            glPopMatrix();
        }


        /* Second pass: post processing */
        glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glBindTexture(GL_TEXTURE_2D, fbo.texid);
        glUseProgram(sh.p[1]);
        loc = glGetUniformLocation(sh.p[1], "Width");
        glUniform1i(loc, width);
        loc = glGetUniformLocation(sh.p[1], "Height");
        glUniform1i(loc, height);
        loc = glGetUniformLocation(sh.p[1], "Dist");
        glUniform1i(loc, dist);
        loc = glGetUniformLocation(sh.p[1], "Kernel");
        glUniformMatrix3fv(loc, 1, GL_FALSE, &kernels[curker]);

        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(0, width, 0, height, -1, 1);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();

        glColor3f(1.0f, 0.0f, 0.0f);
        glBegin(GL_QUADS);
            glTexCoord2f(0.0f, 0.0f);
            glVertex2d(0, 0);
            glTexCoord2f(1.0f, 0.0f);
            glVertex2d(width, 0);
            glTexCoord2f(1.0f, 1.0f);
            glVertex2d(width, height);
            glTexCoord2f(0.0f, 1.0f);
            glVertex2d(0, height);
        glEnd();


        SDL_GL_SwapBuffers();        
        /* SDL_Delay(20); */ /* Decomment this if you want 1/50th screen update */
    }

    
/* ----- Quitting --------------- */
    glDeleteTextures(1, &texid);
    DeleteShaders(&sh);
    DeleteFBO(&fbo);

    SDL_Quit();
    return 0;    
}

I'm having a bit of a problem figuring what this is.. i'm sure you might know this.

C# baby Tongue Tongue

tell me where u need help and i will try

but am not that good in it Wink

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