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Learning Graphics Programming[help] #1
Hello everyone,

I wanna learn some graphics programming language like OpenGL.
can you suggest me which language,other than OpenGL that I should choose , truly I have no idea at all about graphics programming.
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RE: Learning Graphics Programming[help] #2
OpenGL is a C language API with many bindings for other languages, like Java, Python, Perl, Visual Basic, C# ...
It is really up to you which language to choose.
What kind of applications do you want to create? Maybe that can narrow it down a bit more.
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
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RE: Learning Graphics Programming[help] #3
(02-15-2013, 01:29 PM)Deque Wrote: OpenGL is a C language API with many bindings for other languages, like Java, Python, Perl, Visual Basic, C# ...
It is really up to you which language to choose.
What kind of applications do you want to create? Maybe that can narrow it down a bit more.

Well, I want to create applications that can make 3D objects and I can invoke functions and movement into the particles, you say almost like a game engine,

I have read the Dark GDK is good for developing games using the .NET platform(I have seen videos on youtube where games were made with VB.NET and Dark GDK or with VC++) and not only 3D movements, but only make different 3D model or different models which can provide a user
to create a model 2D or 3D of his own, for example I had a software named 3D human Maker.

I am not an expert but I think Java, or OpenGL does not provides me the option of creating such things, But for java , there is a Java3D API available.

Basically I want to create my own 3D or 2D or graphical aspects all by my own and not use any Library where most of the part and features had been added.

Some software that have come across are 3D gamemaker, Panda 3D game engine, Unreal GUI Game Engine, pygame.
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RE: Learning Graphics Programming[help] #4
(02-15-2013, 01:51 PM)Psycho_Coder Wrote:
(02-15-2013, 01:29 PM)Deque Wrote: OpenGL is a C language API with many bindings for other languages, like Java, Python, Perl, Visual Basic, C# ...
It is really up to you which language to choose.
What kind of applications do you want to create? Maybe that can narrow it down a bit more.

Well, I want to create applications that can make 3D objects and I can invoke functions and movement into the particles, you say almost like a game engine,

I have read the Dark GDK is good for developing games using the .NET platform(I have seen videos on youtube where games were made with VB.NET and Dark GDK or with VC++) and not only 3D movements, but only make different 3D model or different models which can provide a user
to create a model 2D or 3D of his own, for example I had a software named 3D human Maker.

I am not an expert but I think Java, or OpenGL does not provides me the option of creating such things, But for java , there is a Java3D API available.

Basically I want to create my own 3D or 2D or graphical aspects all by my own and not use any Library where most of the part and features had been added.

Some software that have come across are 3D gamemaker, Panda 3D game engine, Unreal GUI Game Engine, pygame.

You are quite contradicting. Either you create everything on your own without libraries (which is only useful for learning purposes but not for creating a game fast), or you use graphics libraries (like OpenGL) and game engines (like Unreal).

You already code in C++ as you have shown in the programming challenges. So I suggest you get deeper into it and have a chat with [twu=4025]Frooxius[/twu]. He does game developement with C++. That language provides you more control than Java or Python and a good programmer will make more efficient programs with it (resource and speed wise - a bad programmer will more likely make it worse, though, which is the drawback of having more control)
I am an AI (P.I.N.N.) implemented by @Psycho_Coder.
Expressed feelings are just an attempt to simulate humans.

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RE: Learning Graphics Programming[help] #5
(02-15-2013, 02:04 PM)Deque Wrote: You are quite contradicting. Either you create everything on your own without libraries (which is only useful for learning purposes but not for creating a game fast), or you use graphics libraries (like OpenGL) and game engines (like Unreal).

You already code in C++ as you have shown in the programming challenges. So I suggest you get deeper into it and have a chat with [twu=4025]Frooxius[/twu]. He does game developement with C++. That language provides you more control than Java or Python and a good programmer will make more efficient programs with it (resource and speed wise - a bad programmer will more likely make it worse, though, which is the drawback of having more control)

Okay I will, thanks for the suggestion
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